VrayC4D > Tutorials > SKyScraper Lighting by InTheCity
SKyScraper Lighting by InTheCity27 August 2009. Added by admin |
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In the image below you can see the inner section that will need to be illuminated with the lighting technique.
![]() I also have a separate glass layer that will be utilizied later on. I begin with a base material, that will serve as a general feel for the illuminated rooms ![]() After adding a few layers of Cel Noise with different blend modes. This will create enough of a random feel for work with. ![]() You may want to spend the time making sure your cel noise is evenly distributed between floors. But it`s necessary for the effect to work. ![]() Now i duplicate the original diffuse layer and copy it to Luminosity channel (Disable/Uncheck the Diffuse channel). I also then change parameters and scaling of the original Cel noise functions, as you don`t want the random noise to match the original material. ![]() Experiment here with your layering and render some tests until you`re happy with your material. I`ve added a few layers of color to break up the intensity. ![]() To test on a building, create a VrayBlendMaterial, add the lighting coat as a top layer and the base diffuse layer underneath. ![]() I`m happy enough with initial test, i may multiply the light intensity from 1 to 4. ![]() I now switch my focus over there glass material which will break up the intensity of illumination. I created a glass material, with some diffuse from original cel noise function. The refraction layer has no special consideration, besides the IOR being 1.06 ![]() Before adding the glass to the building, my preferred method is to create a 2side Material using an image of your choosing for the translucency texture. Apply this to your glass using cubic mapping, Increase the scale for effect. You can also experiment with a random "closed blinds" look, by adding one of your cel layers to the Glossy channel in the glass material. I would suggest if you do this, to keep the mix strength low, to avoid lengthy render times. ![]() The final result is ok, having started from scratch again. There is many ways in which this can go. From drastically wrong, to pretty realistic, Judge for yourself. Go back |