This is part 4 in the series of GI animation tutorials. This slightly differs from the previous tutorials in that it's scene specific - i've provided the mesh and separate files containing all the render settings. It demonstrates the 3 main object animation techniques available in VRAYforC4D (brute force+light cache, irradiance map+brute force and irradiance map+light cache), which you should find fairly adaptable to your own scenes.
Object animation is where anything and/or everything in the scene moves over time other than the camera itself. This might include meshes, materials and lighting solutions. There are alternatives and workarounds to the methods outlined in this tutorial (as discussed in the previous tutorials), but this is the correct 'by-the-book' methodology.
The following examples and animations are pre-cached (where applicable) on a single oct processing mac pro (with 12 gig RAM), rendering 150 frames at 960 x 540 pixel resolution. Final rendering was done using a render farm as even though with VRAYforC4D 1.1 rendering is relatively fast these days, it's still comparatively slow where real scenes/deadlines are concerned. The use of a render farm is a common and normal procedure for the professional practise. Dont forget, whereas final render can nicely be performed over a render farm or a net render solution, the pre-caching
must be carried out on a single computer.
Some of the results are pleasantly surprising.