You can render in the perspective Viewport and in the picture viewer juts as in normal c4d. All light, camera, material and tag settings can be adjusted in the C4D Attribute manager. The material can be also adjusted in the C4D Material manager, as the Vray material has is very mighty i suggest using the advanced Cinema Material editor to have best view of all Material adjustments.
All render settings are concentrated in the Vraybridge render setting tabs. You find them under Render Setting - Effects - VrayBridge.
All main VRAYforC4D specific adjustments are concentrated here in the VRAYforC4D Render settings. You can adjust the Antialiasing, turn on Global Illumination (GI), choose and combine several GI Methods, adjust color mapping etc.
In reality you will want to make all fine tuning and adjustments. Also all professionals find here very details settings to adjust all to their needs. Users that have some knowledge of other VRAYforC4D version like the 3d max version will find the settings very familiar;-)
The Vray Materials behaves just like a normal C4d Material. It shows in the normal C4d material manager.
We recommend using the C4d material manager over the Attribute Manager as the Vray Materials is very powerful and therefore has many many settings.
However the attribute manager of course is also possible to use, it just has a more dense appearance and you might need to scroll more to see all setting options.
The VRAYforC4D BRDF material in the Cinema4d material editor:
For rendering with the VRAYforC4D render engine You can use the VRAYforC4D BRDF Materials or use native Cinema4D materials, also you can convert c4d materials to vray with one click converter, see page about it)
Within the Vray Materials you can use almost all (98%) c4d shaders and even most “normal” 3rd party shaders, like the great EnhanceC4D Shaders p.e., it also supports the powerfully c4d layer shader, and the projector shader to apply different projections per shader.
The VRAYforC4D BRDF is a layered material system. Each layer has its own transparency mask.
For high glossy and laquere materials like car shaders, coatings etc. we have implemented 5 specular-glossy layers. They can blended and mixed together, each with different reflections, anisotropy and specular.
For a detailed explanation of the materials setting go to Vray Material section.
To apply a Vray Materials to Your objects and Scene just use the normal C4d workflow you are used to.
You can drag and drop it p.e. to the object manager or directly to the objects in the Viewport, or use the apply command....
A Vray Materials can be applied to objects or to object groups. it uses the visibility buttons of the object manger.
Multiple Vray Materialss, each with different UVWs can be stacked like c4d Materials, and they can also be applied to saved polygon selections on an object, just like the normal c4d materials. Also all tools for tags and material tags work as normal in c4d.
The UVW projection for each material tag is adjusted in the Attribute manager of Cinema4d in an identical way as the c4d materials. in fact all UVW projections are handled natively by Cinema4d or Bodypaint.
Please consult the Cinema4d documentation about the UVW Projections if you are new to Cinema4d.
Stack and Mix Materials
Vray Materialss can be stacked similar to C4d Materials. For now no selection tags supported on stacking, so if one want to stack same material more than once on same obects you must use instances (copies) of this material to see all stacked materials. You can also use Vray Blend Material to achieve the similar effect.
Apply Materials, Check Mix Textures.
The stacking order goes from left to right, so the most right material is the most on top. In the materials you want to blend with the one below.
This is a blend of a glossy gray solid material in frontal mapping projection with a layered material weight. it uses a B/W gradient mixed with a ornamental shader from Enhanced c4d shader set (Chris from 3d attack.com). This material is blended to a Glass with transparency, sharp reflection, refraction and volume-transparency with spherical UVW mapping.
How it works? - you simple have to activate “mix” materials that use material weight, thats it!
This is also good for making “decals” (sticker on bottle, text on glass, et.). unlimited materials can be stacked or blended for almost unlimited possibilities.....
|Tags||VRAYforC4D Tag Name||Description|
|Compositing Tag||Similar to C4d Compositing.|
|Displacement Tag||For Micropolydisplacement, uses the UVW of the first Material Tag.|
|Vray Physical Camera||To use the wide settings of the Vray Physical Camera.|
|Lights||Transformed the normal c4d light into the powerful physical VRAYforC4D lights, to use the physical Sun and Sky system, IES lights, photometric lights...|
|Motion Blur Tag||To use VRAYforC4D Motion Blur|
|Vray Camera Dome||To use the Dome Light ability with VRAYforC4D.|
|VrmeshExporter||Quick vray proxy mesh creating from c4d mesh.|
|Vray Fur Tag||For a very simple procedural fur.|