•   Home
  •   VRAYforC4D Official
    • VRAYforC4D Site
    • VRAYforC4D Forum
    • VRAYforC4D Materials Site
  •   VRAYforC4D Manual
    • Activating VrayforC4D
    • Overview
    • Render Settings
    • Materials
    • Lights
    • Vray Physical Camera
    • Vray Camera Dome
    • Vray Proxy
    • Vray Tags
      • Compositing Tag
      • Displacement Tag
      • Motion Blur Tag
      • Vray Fur Tag
    • Fast&Fur
  •   HQ Plants Manuals
    • HQ Plants vol.1 Manual
    • HQ Plants vol.2 Manual
    • HQ Palms vol.1 Manual
    • HQ Grass vol.1 Manual
    • HQ Details vol.4 Manual
    • HQ Plants vol. Free Manual
    • HQ IES vol.1 Manual
    • HD Trees vol.3 Manual
  •   VrayC4D Shop
    • Collections
    • Transport
    • Software
    • VrayC4D Service
    • 3D models for 3D Max
    • 3D models for Artlantis
  •   Files
    • Materials
    • Scenes
      • Interiors
      • Exteriors
      • Studios
      • Test scenes
      • Other scenes
    • Objects
    • Plugins
  •   Tutorials
  •   FAQ

VRAYforC4D Manual

  • License Agreement/EULA
  • Change Log
  • Features
  • About Info
  • Activating VrayforC4D
  • Overview
  • Render Settings
  • Combining GI Methods
  • Vray Materials
  • Lights
  • Vray Physical Camera
  • Vray Camera Dome
  • Vray Proxy
  • Vray Tags
  • Fast&Fur
aa Ambient Occlusion antialiasing antialiasing filter AO brute force direct calculation dirt DMC DOF environment fast&fur fog fur GI Global options global switches grass image sampler Indirect illumination iso MB Monte Carlo motion blur options Override participating media physical camera Reflection Refraction switches volume caustics volume fog volume light volume scattering VrayDirt
Home | VRAYforC4D Manual

Overview

Table of Contents
  1. Interface
  2. Render Settings
  3. Vray Materials
    1. Material Manager
    2. Assigning Materials
    3. Stack and Mix Materials
  4. Vray Tags

Interface

You can use VRAYforC4D very much as the usual Advanced Render Workflow. The Material and Render Settings are a bit different of course due to the other features and the more option.

You can render in the perspective Viewport and in the picture viewer juts as in normal c4d. All light, camera, material and tag settings can be adjusted in the C4D Attribute manager. The material can be also adjusted in the C4D Material manager, as the Vray material has is very mighty i suggest using the advanced Cinema Material editor to have best view of all Material adjustments.

All render settings are concentrated in the Vraybridge render setting tabs. You find them under Render Setting - Effects - VrayBridge.

Render Settings

All main VRAYforC4D specific adjustments are concentrated here in the VRAYforC4D Render settings. You can adjust the Antialiasing, turn on Global Illumination (GI), choose and combine several GI Methods, adjust color mapping etc.

We tried the best to make the default settings already good for you. Basically it can be enough to just turn on “GI” on GI Tab, add light & materials and render your scene.

In reality you will want to make all fine tuning and adjustments. Also all professionals find here very details settings to adjust all to their needs. Users that have some knowledge of other VRAYforC4D version like the 3d max version will find the settings very familiar;-)
Vray Materials

The Vray Materials behaves just like a normal C4d Material. It shows in the normal C4d material manager.

Vray Materials

We recommend using the C4d material manager over the Attribute Manager as the Vray Materials is very powerful and therefore has many many settings.

Material Manager

However the attribute manager of course is also possible to use, it just has a more dense appearance and you might need to scroll more to see all setting options.

The VRAYforC4D BRDF material in the Cinema4d material editor:

For rendering with the VRAYforC4D render engine You can use the VRAYforC4D BRDF Materials or use native Cinema4D materials, also you can convert c4d materials to vray with one click converter, see page about it)

Within the Vray Materials you can use almost all (98%) c4d shaders and even most “normal” 3rd party shaders, like the great EnhanceC4D Shaders p.e., it also supports the powerfully c4d layer shader, and the projector shader to apply different projections per shader.

The VRAYforC4D BRDF is a layered material system. Each layer has its own transparency mask.

For high glossy and laquere materials like car shaders, coatings etc. we have implemented 5 specular-glossy layers. They can blended and mixed together, each with different reflections, anisotropy and specular.

For a detailed explanation of the materials setting go to Vray Material section.

Assigning Materials

To apply a Vray Materials to Your objects and Scene just use the normal C4d workflow you are used to.

You can drag and drop it p.e. to the object manager or directly to the objects in the Viewport, or use the apply command....

A Vray Materials can be applied to objects or to object groups. it uses the visibility buttons of the object manger.

Multiple Vray Materialss, each with different UVWs can be stacked like c4d Materials, and they can also be applied to saved polygon selections on an object, just like the normal c4d materials. Also all tools for tags and material tags work as normal in c4d.

The UVW projection for each material tag is adjusted in the Attribute manager of Cinema4d in an identical way as the c4d materials. in fact all UVW projections are handled natively by Cinema4d or Bodypaint.

Please consult the Cinema4d documentation about the UVW Projections if you are new to Cinema4d.

Stack and Mix Materials

Vray Materialss can be stacked similar to C4d Materials. For now no selection tags supported on stacking, so if one want to stack same material more than once on same obects you must use instances (copies) of this material to see all stacked materials. You can also use Vray Blend Material to achieve the similar effect.

Apply Materials, Check Mix Textures.

Result.

The stacking order goes from left to right, so the most right material is the most on top. In the materials you want to blend with the one below.

This is a blend of a glossy gray solid material in frontal mapping projection with a layered material weight. it uses a B/W gradient mixed with a ornamental shader from Enhanced c4d shader set (Chris from 3d attack.com). This material is blended to a Glass with transparency, sharp reflection, refraction and volume-transparency with spherical UVW mapping.

How it works? - you simple have to activate “mix” materials that use material weight, thats it!

This is also good for making “decals” (sticker on bottle, text on glass, et.). unlimited materials can be stacked or blended for almost unlimited possibilities.....

Vray Tags

VRAYforC4D uses the native Cinema 4d Lights and Cameras.

To have access to advanced VRAYforC4D features there are VRAYforC4D tags available for your choice:

Tags VRAYforC4D Tag Name Description
Compositing Tag Similar to C4d Compositing.
Displacement Tag For Micropolydisplacement, uses the UVW of the first Material Tag.
Vray Physical Camera Tag Vray Physical Camera To use the wide settings of the Vray Physical Camera.
Lights Transformed the normal c4d light into the powerful physical VRAYforC4D lights, to use the physical Sun and Sky system, IES lights, photometric lights...
Motion Blur Tag To use VRAYforC4D Motion Blur
Vray Camera Dome To use the Dome Light ability with VRAYforC4D.
VrmeshExporter Quick vray proxy mesh creating from c4d mesh. 
Vray Fur Tag For a very simple procedural fur.
Quote:
‹ Activating VrayforC4D up Render Settings ›
Printer-friendly version
VrayC4D Group. All right reserved. (c) 2008-2010
Cinema 4D is a registered trademarks of Maxon Computer (www.maxon.net), VRAYforC4D software, VRAYforC4D logo and VRAYforC4D documentation belong to LAUBlab_Vienna (in Cooperation with Renato Tarabella and Daniele Ficini). V-Ray belongs to Chaosgroup (www.chaosgroup.com) All other brand names, product names, or trademarks belong to their respective holders.
  • Content Supply Agreement |
  • Eula