This Section allow Multipass rendering with VRAYforC4D.
Vray Multipass can make .psd blended file directly from the render. In VRAYforC4D there are 3 types of passes: Standard Vray buffer - the pass you need to build the same result of rgba advanced, extra feature pass like raw ext. and Depth Vray buffer: where you find zdepth normal and velocity pass.
Limitations:no color mapping on Multipass image, suggestion is render rgba with tone mapping and reproduce it on Multipass version via curve control in post. No support of physical camera, sky and sun shadow are not traced on shadow layer.
Here are some examples of render elements and their combinations.
Normally, render elements are added to each other in order to reproduce the final result; however, there are a few exceptions:
- the Raw GI and Raw Lighting elements must be multiplied by the Diffuse element before they are added to the final image.
- the Shadow element is not, strictly speaking, a part of the image; however, it can be added to
- the Raw Lighting element to adjust the shadow intensity. Simply adding the two elements produces lighting as though no shadows were computed.
- multiplying the Raw GI element by the Diffuse element will give the Global Illumination element; multiplying the Raw Lighting element by the Diffuse element gives the Lighting element. This gives the user more freedom for adjusting the scene lighting.