Fast&Fur

Object Properties
In the Object tab, you can define the basis parameters of the fur. Here you assign Fast & Fur to an object, set hair count, length, radius and subdivision.
subdivision. As a rule of thumb, you should set Fur Subdivision as high as necessary but as low as possible. High subdivision values will slow down editor display and rendering.
Fur Color

Styling
The Styling tab gives you control over all main style attributes of the fur. This is where you apply some randomness and gravity to the hairs, make them kinky, fuzzy or wavy.
Kink
With the Kink function, you can make the fur crimped, kinky and fluffy. This effect is achieved by bending the hairs at each of their subdivision segments. Kink can be a useful function for artificial fiber or fabric.
Frizz Panel
Frizz will create beautiful whirls in the fur. This is done by changing the hair normal (direction in which a hair grows). Frizz can be a mighty tool to give the fur a certain variation without making it look diffuse and fuzzy.
Wave
The Wave function is another powerful feature enables you to create fur twirls and waves. It applies a sinus-like waveform to the hair. The Wave function can create effects that look a bit like Frizz, but are very different at a closer look. When using Wave, you will probably want to increase the Fur Subdivisions.
Fur offset and direction
This section has in fact three different functions: The Target Direction will bend the fur away from an object; the Offset functions will offset each single hair from its original position; and the Random Seed affects all other Fast & Fur settings.

Clumping
This function is one of the most beautiful features of Fast & Fur. Clumping splits up the fur into separate strands. This is very useful for creating shaggy or ragged fur, and for simulating the clumpy look of wet hairs sticking together.
Combing
The Combing function is a powerful feature that enables you to style the fur individually. By default, all hairs grow into the direction of the underlying face, influenced by Random Direction, Frizz and other parameters. Using the Combing function, you can change this and make hair grow into any direction you want. To use Combing, simply draw a spline near the fur. The Drag’n’Drop the spline object onto the Fast & Fur object, making it a child of Fast & Fur. You will then be able to use a panel in the Combing tab of the plug-in. Up to 10 combing splines are supported.

Vertex Map
Instead of using the Texture Tag functions to control the furs length and density, you can use vertex maps. This makes it easy to locally control those parameters even without having any UV coordinates. To use this feature, simply create a vertex map on the object that is linked as Fur Generator by using the Vertex Painting mode of Cinema 4D’s Live Selection tool. Then Drag’n’Drop it into one of the link fields in the Vertex Map tab of Fast & Fur.
Wind Effect
In reality, there are very few moments in which there is really no air movement at all. Most of the time, the air is in motion. To add realism to your fur when doing an animation, you should always a bit wind. Fast & Fur wind works on two levels: It blows the fur into a certain direction, and it applies waves to it, simulating simple turbulences. It is by far not a realistic simulation, but it’s very quickly calculated and can produce nice results.
Optimization
In the meantime you will have noticed the performance decrease when creating dense fur. Even if you can decrease the amount of fur displayed in the editor, rendering preparation still takes a while to calculate, and much memory is used. The Optimization tab offers some possibilities for changing this an improving the performance.
Animation
When moving or deforming a furry object, we want the fur not only to follow the object’s geometry, but also to show a dynamic behaviour. Fast & Fur also offers simply animation functions that can produce this behaviour.
Presets
You can save your Fast & Fur settings to preset files, making it possible to copy settings to other scenes or Fast & Fur objects, and to recall certain settings when needed.