Change Log
Table of Contents
VRAYforC4D Version 1.25
Enhancement
- Speed up Vray Materials previews
- Improved Displacement calculation
- Updated GI presets
- Improved Light Mesh code with better precisions and support for instancing and mograph cloning
- Improved Sun light control in Physical sky, you can now use only the physical sky illumination without a physical sun. Good for overcast skies or for separating sky and sun to have independent control over both
- Area light now can have bitmap and shader textures now (also rectangular area lights, good to built natural studio lights, light boxes etc)
- Lights now can use shaders instead of light color. You need texture scalings rather big (ca 100-500x)
- Normal export rewritten, also added extra support for objects with negative flipped axis by vray core.(Mirrored objects with setting axis to -1 will not result on artefacts anymore, no need to use the axis reset tool anymore)
- Shadow color now can be changed in physical Sun light (please note that only black is physical correct though)
- Shadows now can be textured by use of procedual shaders. You need texture scalings rather big (ca 100-500x)
- All C4D Lights can have now physical emitter values, they use a approximations as if they would be very small area emitters (watt, lumen, etc), for 100% precise Photometric Lights use only Area light though, as in reality are only Area light.
- Material Weight maps now can be used to limit or multilayer Displacement
New Features
- Added newest Vray core 1.90.03
- Added true dispersion in Refraction Layer
- Added option to set exit colors on reflection channels
- Added option to set exit colors on refraction channel
- Added option to show AA samples, this is good to canalize and improve an AA solutions
- Added GI option to limit ray distance, can give speedups (speed up strongly depends on scene)
- Added material option to limit reflection by a certain depth (in real world units), with fading control
- Added option in overwrite material to set a per object based reflection environment (similar to the global reflection environment)
- Added material option to force materials/objects to be calculated by brute force, even though irradiance map is used in vray gi options. Enables use of brute force per material or objects that use that material (good for detailed interesting for animations too)
- Added translucency texture in BDRF SSS under Refraction channel of the Vray Materials (and much better and faster Volume Fog and SSS effects) as per user request.
- Added Compensate exposure option in Luminosity Layer, it will make an auto exposure of the luminance color/texture, a multiplier of 1 will then be always for any physical camera exposure if this option is checked. Useful for easy and fast use of luminance textures/effects.
- Added option to set custom multipliers for diffuse light emissision (default = 1x)
- Added option to set custom multiplier for specular light contributions (independent to light intensity, default =1x)
- Added new LC option to set ray depth og light cache calculation. (default =100)
- Added option to use environment fog for BRDF SSS calculation
- Added vray dirt material into diffuse and luminance channel, good for dirt effects and for fast AO.
- Added option to mix inverted vray dirt material to achieve multilayer effect of surface dirt
- Added ability to set c4d lights color, even if a vray tag was added (color will be transferred to the vray tag in that case)
- Added emit on Back Side parameter in Luminance layer of the Vray Materials
- Added new emitter parameter in Volume refraction
- Added option to auto connect AA threshold to DMC threshold (recommended to use in most situations)
- Added option to enable/disable shadow casting of the atmosphere in physical sky
- Added show calculation phase for caustics
- Added Vray Fur Tag, with procedual fur/grass/short hair/carpets solution, it generates special dynamic geometry on the fly during rendering for anything where you need fast and simple hairs or fibers. Detailed controls by textures or shaders
- Added vray Volume environment fog, in Vray environment settings. Can be used with any object as „gizmo“, density, color scattering, falloff can be controlled with native c4d 3d shaders (noises). very detailed control by textures and shaders, optimized for GI use. Good to make fog, ground fog, clouds, mist, smoke and other volumetric effects. Note that GI is also volumetric in this release, light truly scatters through the atmosphere volume (no fake scattering)
VRAYforC4D Version 1.2
Changes
- Changed title of Time dependent option and it now On by default.
- Changed Environment options tab system, now no need to specify every Override map if you don`t need it to be changed from first one.
- Changed system of IES multiplier to lumens
Enhancement
- Improved Save and Load GI Preset and GI cache options in GI tab
- New improved Render Settings table layouts look
- Default lights option expanded in Global options
- Improved VrmeshExporter with ability to control delete or not vrmesh files
- Improved Override material use in Global options, allows now use Override materials with exluded from it Vray Materials (glass for example), changes can be made in Material Layers - Basic options.
New Features
- Added Ambient Occlusion option in GI tab, it effects all object in scene.
- Added Linear workflow option in Color mapping for full automatic LWF solution, check it and set gamma value in Gamma option.
- Added Use Camera Path in Irradiance map and Light cache tabs for better, no flickering, animation.
- Added Vray Fast SSS2 Material for fast SSS.
- Added New Sun and Sky system in Sun light options.
- Added Fast Correction of Sky system in Sun light options.
- Added Additive Mode in Material Weight Layer
- Added MtlID color for Material ID option in Material Layers - Basic options.
- Added Trace Depth option in Reflection Layer, Specular Layer, Refraction Layer.
- Added 2D Mapping and 3D Mapping types of Displacement in Vray Displace Material
- Added Water level options in Vray Displace Material
- Added Vector Displacement options in Vray Displace Material
- Added Mesh Light options in Area light, that gives ability to use polygonal meshes like lights
- Added Simple portal light options in Area light
- Added Use Texture options in Light Rectangle of Area light
- Added SSS Layer in Vray Materials Layers
- Added Lens Distortion type in Vray Physical Camera and also ability to use file specification for Lens Distortion
- Added Vertical shift and Horizontal shift in Vray Physical Camera
- Added new VrayProxy Object to work with VrmeshExporter Tag
VRAYforC4D Version 1.1
Bugs Fixes
- Fixed Global options to disable lights doesn't work
- Fixed Global options to disable shadows (didn't work for the Physical Sun)
- Fixed Global options to disable displacement doesn't work
- Fixed Light Dome HDRI texture mapping crash
- Fixed Incorrect sampling for the irradiance map when the "Adaptation only" option for the color mapping is on
- Fixed Incorrect render progress report with light cache
- Fixed Incorrect behaviour of Region render option in the VrayBridge panel
- Fixed UV offsets ghosted in every Environment setting if Frontal mapping used in Background
- Fixed Vray tags problems with some modelling tools like "Stich and Sew" and "Bridge"
- Fixed Light Cache calculation when used in flythrough mode
- Fixed Textures multipliers and mix mode not working properly
- Fixed Displacement not working properly with UVW projection
- Fixed Black background rotating the material preview scene
- Fixed Decals not working with stacked materials (just use in the material weight a plain 24 bit, without alpha, black and white texture as alpha)
- Fixed SSS when used with the Diffuse2 layer
Changes
- Bucket method set to triangulation as default
- Affect shadow in Refraction Layer set to on by default
- All new way to save GI and Caustics calculation files. Now just choose the filename, no need for the extension (it will be automatically added as irMap or lcMap or phMap or caMap). Just remember to do a save project before to save these files.
- Vignetting parameter in VrayPhysicalCamera is now adjustable from 0 to 1.
- No Cinema4D version 9.6 support.
Enhancement
- Improved sampling in the DMC sampler
- Improved handling of smoothed normals at grazing camera angles;
- Enabled values above 1 for the Volume Amount under the Refraction layer of the Vraymaterial
- The ISO setting in the VrayPhysicalCamera tag can now be set higher than 1600
- The handles for Area lights and Spot Lights can now be manipulated from the viewport
- Impressive speed-up in exporting scenes with a lot of objects. Now you can export 20.000 objects in few seconds.
New Features
- Added VrayBridge 64bit
- Added Native Cinema4D Materials support (reflection and refraction channels don't work)
- Added Vray 2Side Material
- Added Vray Blend Material (you can now stack materials on polygon selections)
- Added Material Matte option in VrayMaterial
- Added "Soft Edges" option in VrayMaterial under Specular Layers
- Added New Antialiasing FIlter (Area, Catmull, Gaussian) and enhanced some of the old ones
- Added Default surface color Option when object has no material
- Added Full "Material Override"
- Added "Min paths per samples" for the light cache computation
- Added "Override LC subdivision" option for the light cache computation (with, relative to image size, 7 step sample/ratio)
- Added All new OpenGL materials preview
- Added "Object Visibility" option (animatable) to VrayCompositing tag
- Added "Vertical Split" (act as default option) for Split/Region under the Vray System tab of the VrayBridge panel
- Added Options in the VrayLight tag under the SunLight tab so Physical Sky doesn't override Environment options
- Added Option to in the VrayBridge panel under the Environment tab to enable/disable the way BG Env affect GI Env.
- Added White Balance presets to the VrayPhysicalCamera tag
- Added Fixed exposure increments for F-stop, Shutter speed and ISO
- Added Store current exposure to compensate for motionblur or dof effects (and mantain correct exposure)
- Added Object ID parameter in the VrayCompositing tag for Multipass
- Added Generate/Recieve GI and Caustics in the VrayCompositing tag
- Added VrayDisplaceMaterial to replace the now old VrayDisplacement tag
- Added VrayCamera and VrayPhysicalCamera MotionBlur
- Added Object MotionBlur, also full Rotational MB (for non-deformed objects only at the moment)
- Added RGB displacement
- Added Scene units now selectable from the VrayBridge Panel
- Added Photometric light scale parameter to compensate exposure for non physical camera renders
- Added On rendering Subdivision surfaces render (using the VrayDisplaceMaterial)
- Added Vray Proxy support, also with auto generating proxy objects.
- Added Normal map support to the Bump layer in the VrayMaterial
- Added Roughness parameter to the Diffuse Layer of the VrayMaterial
- Added Sky Intensity Multiplier parameter to the Physical Sky
- Added Affect Diffuse/Specular/Reflections for lights (Affect Reflections only with the VrayLight tag)
VRAYforC4D Version 1.0876
Bugs Fixes
- Fixed Infinity light smooth shadows bug.
- Fixed the problem that save uncompleted frames.
Enhancement
- Parallel/perspective rendering Viewport correct.
- Much faster buckets redraw.
- New installer for Windows and Osx.
New Features
- Added Physical Camera support in perspective Viewport not associated with a camera.
- Added Sun intensity parameters for both the Physical and Standard Camera (the renderer choose it automatically).
- Added Options to override Cinema Field of View to support FOV from 0 to 360 degree.
- Added Frontal projection map for the Environment maps.
VRAYforC4D Version 1.0821
- Some little entrenchments inside and the compatibility with Xp64.
VRAYforC4D Version 1.082
Bugs Fixes
- Fixed Distance threshold bug in Irradiance Map
- Fixed Filter on/off bug
- Fixed Light Dome Photon emit radius
- Fixed Cinema 4D R10.5 VrayBridge panels scaling bug
Changes
- Changed Color Mapping nomenclature
- Changed some default values
- Number of passes in LC now defaults to CPU number
New Features
- Added native Vray Multipass render
- Added Vray Camera Dome tag
- Added Override material in Global options
- Added Camera clipping Planes
- Added Camera Geometry Clipper
- Added Clamp level parameter in Color Mapping
- Added Light Dome rotations
- Added Environment U and V offsets
- Added Specular Anisotropy textures
- Added some options in the stamp rendering informations
VRAYforC4D Version 1.05
- Fixed Infinite light behavior, now can effectively use the intensity parameter both from Cinema's light panel and the VrayLight tag.
VRAYforC4D Version 1.04
Bugs Fixes
- Fixed Photometric lights (now there's perfect values conversion from the various photometric units) for even more realistic light diffusion.
- Fixed Spot light cone angle and penumbra angle to conform to Cinema 4D spot light render
- Fixed multiple render settings bug
New Features
VRAYforC4D Version 1.03
- Fixed the bug on the DMC AA that always set to 0.0 the threshold.
VRAYforC4D Version 1.02
Bugs Fixes
- Fixed Alpha support for textures.
Enhancement
- New Fine tuned GI Presets.
- Changed the Illumination Panel in the VrayMaterial in "OGL Textures" (the unuseful Cinema GI settings are gone).
New Features
- Added Hair polygon shader support (from Hair module)
- Added Adaptive DMC sampler Threshold parameter in the VRAYforC4D Antialiasing panel.
- Added Adaptation Only option in the VrayBridge Color mapping panel.
- Added Color coded icon to better visualize the VRAYforC4D tags
VRAYforC4D Version 1.01
- Net render now is working good
- Corrected the behavior of the light when using the photometric units