Luminosity Layer |
A luminescent object can be seen even when there are no lights in the scene. It is self-illuminated. So the luminance layer channel in VRAYforC4D gives real light to the scene when using GI. You can put in it any HDRI texture, any image or shader.
It also has a transparency or mask, when the transparency is set to 100% the parts that are not luminance are transparent and the layers below the luminance channel get visible, when the transparency is set to 0% the dark parts of the channel are just shown dark.The luminance channel can be used to lighten a material, to make an object emit light, to make parts of an object emit light (like luminescent letters on a digital sign p.e.), and it can also be used to insert images (in the background p.e.) that should have a certain lightness, in the texture multiplier you can set values far over 1 to simulate real light or to give more power to textures. the result is a HDRI like effect. You can also use the filter shader p.e. to set the gamma of an image or to set the exposure of an HDRI image.
Luminosity Color
Color - this is the luminosity color of the material.
Amount - use this setting to adjust the brightness of a channel color. The Brightness setting functions somewhat like a multiplier and can be set to greater than 100%.
Texture Map - here an image texture or shader can be defined, also in luminosity layer you can put as texture map HDRI on a sphere or skydome to lighten your scene with HDRI or shaders.
Amount - this is the multiplier for the texture. Note that this does not affect the Color.
Luminosity Layer Transparency
Transparency Color - this is the transparency color of the material.
Amount - use this setting to adjust the transparency of a channel. use this setting to adjust the transparency of a channel.
Texture Map - here an image texture or shader can be defined.
Invert - This option simply inverts the Texture Map, so transparent and solid areas are reversed. This works for both clipped images and images with built-in alpha channels.
Luminosity Layer Parameters
Double Sided- checking this option makes the object emit light from its back side as well. If this is off, the material is rendered as black on the back sides.
| Previous | Content | Next |