VRAYforC4D
Version 1.1
Bugs Fixes
- Fixed Global Option
to disable lights doesn't work
- Fixed Global Option
to disable shadows (didn't work for the Physical Sun)
- Fixed Global Option
to disable displacement doesn't work
- Fixed Light Dome HDRI
texture mapping crash
- Fixed Incorrect
sampling for the irradiance map when the "Adaptation only" option for
the color mapping is on
- Fixed Incorrect
render progress report with light cache
- Fixed Incorrect
behaviour of Region render option in the VrayBridge panel
- Fixed UV offsets
ghosted in every Environment setting if Frontal mapping used in
Background
- Fixed Vray tags
problems with some modelling tools like "Stich and Sew" and "Bridge"
- Fixed Light Cache
calculation when used in flythrough mode
- Fixed Textures
multipliers and mix mode not working properly
- Fixed Displacement
not working properly with UVW projection
- Fixed Black
background rotating the material preview scene
- Fixed Decals not
working with stacked
materials (just use in the material weight a plain 24 bit, without
alpha, black and white texture as alpha)
- Fixed SSS when used
with the Diffuse2 layer
Changes
- Bucket method set to
triangulation as default
- Affect shadow in
Refraction Layer set to on by default
- All new way to save
GI and Caustics
calculation files. Now just choose the filename, no need for the
extension (it will be automatically added as irMap or lcMap or phMap or
caMap). Just remember to do a save project before to save these files.
- Vignetting parameter
in VrayPhysicalCamera
is now adjustable from 0 to 1.
- No Cinema4D version 9.6 support.
Enhancement
- Improved sampling in
the DMC sampler
- Improved handling of
smoothed normals at grazing camera angles;
- Enabled values above
1 for the Volume Amount under the Refraction layer of the Vraymaterial
- The ISO setting in
the VrayPhysicalCamera tag can now be set higher than 1600
- The handles for Area
lights and Spot Lights can now be manipulated from the viewport
- Impressive speed-up
in exporting scenes with a lot of objects. Now you can export 20.000
objects in few seconds.
New
Features
- Added VrayBridge 64bit
- Added Native Cinema4D Materials support (reflection and refraction channels don't work)
- Added Vray2SidedMaterial
- Added VrayBlendMaterial (you
can now stack materials on polygon selections)
- Added MaterialMatte
option in VrayMaterial
- Added "Soft Edges"
option in VrayMaterial under Specular Layers
- Added New
Antialiasing FIlter (Area, Catmull, Gaussian) and enhanced some of the
old ones
- Added Default surface
color Option when object has no material
- Added Full "Material
Override"
- Added "Min paths per
samples" for the light cache computation
- Added "Override
LC
subdivision" option for the light cache computation (with,
relative to
image size, 7 step sample/ratio)
- Added All new OpenGL
materials preview
- Added "Object
Visibility" option (animatable) to VrayCompositing tag
- Added "Vertical
Split" (act as default option) for Split/Region under the Vray System
tab of the VrayBridge panel
- Added Options in the
VrayLight tag under the SunLight tab so Physical Sky doesn't
override
Environment options
- Added Option to in
the VrayBridge panel under the Environment tab to enable/disable
the
way BG Env affect GI Env.
- Added White
Balance
presets to the VrayPhysicalCamera tag
- Added Fixed
exposure
increments for F-stop, Shutter speed and ISO
- Added Store current
exposure to compensate for motionblur or dof effects (and
mantain
correct exposure)
- Added Object
ID
parameter in the VrayCompositing tag for Multipass
- Added Generate/Recieve GI and Caustics in the VrayCompositing tag
- Added VrayDisplaceMaterial to
replace the now old VrayDisplacement tag
- Added VrayCamera and
VrayPhysicalCamera MotionBlur
- Added Object
MotionBlur, also full Rotational MB (for non-deformed objects only at
the moment)
- Added RGB displacement
- Added Scene units
now
selectable from the VrayBridge Panel
- Added Photometric
light scale parameter to compensate exposure for non physical
camera
renders
- Added On rendering Subdivision
surfaces render (using the VrayDisplaceMaterial)
- Added VrayProxy
support, also with auto generating proxy objects.
- Added Normal map
support to the Bump layer in the VrayMaterial
- Added Roughness
parameter to the Diffuse Layer of the VrayMaterial
- Added Sky
Intensity
Multiplier parameter to the Physical Sky
- Added Affect
Diffuse/Specular/Reflections
for lights (Affect Reflections only with
the VrayLight tag)
VRAYforC4D
Version 1.0876
Bugs
Fixes
- Fixed Infinity
light smooth shadows bug.
- Fixed the
problem that save uncompleted frames.
Enhancement
- Parallel/perspective
rendering Viewport correct.
- Much faster
buckets redraw.
- New installer
for Windows and Osx.
New
Features
- Added Physical
Camera support in perspective Viewport not associated with a camera.
- Added Sun
intensity parameters for both the Physical and Standard Camera (the
renderer choose it automatically).
- Added Options to
override Cinema Field of View to support FOV from 0 to 360 degree.
- Added Frontal
projection map for the Environment maps.
VRAYforC4D
Version 1.0821
- Some little
entrenchments
inside and the compatibility with Xp64.
VRAYforC4D
Version 1.082
Bugs
Fixes
- Fixed Distance
threshold bug in Irradiance Map
- Fixed Filter
on/off bug
- Fixed Light Dome
Photon emit radius
- Fixed Cinema 4D
R10.5 VrayBridge panels scaling bug
Changes
- Changed Color
Mapping nomenclature
- Changed some
default values
- Number of passes
in LC now defaults to CPU number
New
Features
- Added native
Vray Multipass render
- Added
VrayCameraDome tag
- Added Override
Material in global option
- Added Camera
Clipping Planes
- Added Camera
Geometry Clipper
- Added Clamp
level parameter in Color Mapping
- Added Light Dome
rotations
- Added
Environment U and V offsets
- Added Specular
Anisotropy textures
- Added some
options in the stamp rendering informations
VRAYforC4D
Version 1.05
- Fixed Infinite
light behavior, now can effectively use the intensity parameter both
from Cinema's light panel and the VrayLight tag.
VRAYforC4D
Version 1.04
Bugs
Fixes
- Fixed
Photometric lights (now there's perfect values conversion from the
various photometric units) for even more realistic light diffusion.
- Fixed Spot light
cone angle and penumbra angle to conform to Cinema spot light render
- Fixed multiple
render settings bug
New
Features
- Added Shadow
color parameter in the VrayLight tag
VRAYforC4D
Version 1.03
- Fixed the bug on
the DMC AA
that
always set to 0.0 the threshold.
VRAYforC4D
Version 1.02
Bugs
Fixes
- Fixed Alpha
support for textures.
Enhancement
- New Fine tuned
GI Presets.
- Changed the
Illumination Panel in the VrayMaterial in "OGL Textures"
(the unuseful Cinema GI settings are gone).
New
Features
- Added Hair
polygon shader
support (from Hair module)
- Added Adaptive
DMC Threshold parameter in the VrayBridge Antialiasing panel.
- Added Adaptation
Only option in the VrayBridge Color Mapping panel.
- Added Color
coded icon to better visualize the VrayBridge tags
VRAYforC4D
Version 1.01
- Net render now
is
working good
- Corrected the
behavior of the light when using the photometric units