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About Vray
Vray is one of the very high end available render systems out there. Almost the whole architectural Visualization business changed to Vray over the last years and the trend is ongoing, but not only architects, also product designer and other areas jumped on the train. After its enormous success on the market V-Ray has become also the renderer of choice in big production studios across the world. Feature film productions, multi-million dollar game productions have trusted their visuals to V-Ray.
The huge success of Vray might be a combination of wonderful GI light-distribution at unbeaten speed (also for GI animation), solid, high quality shaders, very nice antialiasing and a very intelligent but yet easy workflow. its is also a very, very stable application.
For those who don`t want long explanations, here also a short description;-) :
It’s good
it’s fast
it’s stable.
About Manual
This Manual is the first incarnation. We will improve and expand it regularly.
If there is any information you can’t find please use the official vrayforc4d forum or unofficial vrayc4d site ;-). We try to answer it there. But please read the manual before thoroughly;-) As a second training and learning option we also offer some on-line videos to show you how to start in VRAYforC4D.
As for the language please consider we are no native English speakers, there might be errors in it, but we hope you understand all parts. For the first version the Manual is in English only, if the demand is high we might let localize it for certain languages. If you found any errors in manual, please send email to gantonr@gmail.com, thank you.
The manual will not cover the c4d specific workflow, please use the Cinema4d documentation from Maxon for c4d related aspects. We assume that you have basic knowledge of cinema 4d already.
About Us
We are a very small but efficient development team of people, - C4d Users and Programmers. We are responsible for the planning, conception, programming and marketing of VRAYforC4D.
The Project is lead by C4d User and Architect Stefan Laub, the programming itself is lead by Renato Tarabella with Daniele Ficini as our render and shader developer specialist, without his great help the project would not have developed in such a great way. Also we have very good group of beta testers, who also helps us very much to make vrayc4d best render engine for Cinema4D ever.
The VRAYforC4D team are responsible for all parts of the VRAYforC4d plugin.
For the rendercore of Vray (Vray SDK 1.6) Chaosgroup is held responsible, for all parts regarding Cinema4d or Bodypaint3D Maxon Computer is held responsible.
A big Thank goes to Vlado from Chaosgroup, without him this project would not exist, and also to Maxon Computer for providing us with internal information and help to make to most deep integration into Cinema 4d!
The project is initiated & owned by LAUBlab_KG (www.laublab.com ) placed in Vienna, Austria. It is produced in partnership with Renato Tarabella (www.tarabella.it) and Daniele Ficini (www.danieleficini.com)
We hope the Users will have as much fun as we have with vrayforc4d:-)
With Best Greetings from Stefan, Renato, Daniele and all members of VRAYforC4D team.
About the project VRAYforC4D
As a C4D users ourselves we were wishing for the great Vray Render engine to be available for our preferred platform Maxon Cinema 4D & Bodypaint 3D.We hoped that some “higher authority” will start to do “THE” thing. Nothing happened. So after one and a half year of waiting Stefan decided something had to be done...after several calls to Maxon, to Chaosgroup and some emails to Vlado the agreements where fixed, VRAYforC4D as born.
We teamed up with the well-known cinema4d plugin programmer Renato Tarabella, to be sure quality is on our side...
Both Maxon and Vlado promised us help as much as possible with the sdk, shaders etc...
Vlado nicely provided us with the up to date sdk of Vray, so we use the same render core as Vray for 3d Max.
We initially planned to make a raw exporter plugin bridge to the Vray standalone, also we decided to make an open development, so we made our development plan public very early the worldwide reaction was overwhelming and many users supported us with they preorder emails from around the world.
Due to this heavy demand we decided to expand the project to become a fully integrated render solution for Cinema4d, also we decided to make not a clone of 3DMax Vray, but to make a very “C4D-native” Vray version, to combine the best from both worlds.
To have a render system that uses the ultimate render quality and speed of Vray along with Cinema4D great Interface, easy of use, and last not least the well known and mighty c4d procedural, layered shader system, we support almost all native c4d shaders and even most 3rd party shader plugins already in first release!
So after 14th month of development we are very proud to present a very high grade professional render system, that supports already in version 1.0 most aspects of vray for 3dmax that needed years to develop (see also vrayforc4d feature list for all details). The already planned updates will adds in addition to the NETRender support the Vray “DR” - distributed rendering, Vray Proxies, and the vray shaders in addition to the c4d shading system, among other new not yet announced vray features.
The VRAYforC4D engine will get regular updates and will expand even further. Our goal is to deliver one of the best Vray platforms available.
About software development
Our goal was to make a really stable software that meets the well known stability of Maxon Cinema4d. Already version 1.0 proved to be extreme stable in testing thanks to the well programming of Renato Tarabella, Daniele Ficini and of course Vlado from Chaosgroup. The Combination of Vray + Cinema4D might be already the most stable vray render environment available today.Many professional beta testers worldwide tested all stages of the development, also a big “Thank You” to all our great beta testers we have!
So will the software have bugs? - Yes of course, if someone is honest we have to realize that there is no software without bugs out there.
But we are confident that we have rather few for a version 1.0, we tried to minimize them as much as possible, and even more important we are committed to react fast on any possibly found bugs and fix them as fast as we can, there is the official vrayforc4d forum (www.vrayforc4d.com/forum, where you can post any bugs, irregularities, feature wishes or suggestion to us:-)
LAUBlab and the developers will be there regularly and check and answer your posts.
How about updates? We will already plan the next version of Vray and we will also incorporate all future Vray core updates made by Chaosgroup and/or Maxon to keep VRAYforC4D on most recent standards and compatible with the newest Cinema versions.
Furthermore we will expand the VrayforC4d to become even more advanced and versatile, we want to have and keep it one the best renderengine available for Cinema4d. We see the Vray future very bright :-)
Notes
- We can only give an estimation on future updates, as some parts depend on Maxon & Chaosgroup sdk, so features of version 1.1.x & 1.2 are subject to change, check the www.vrayforc4d.com webpage for recent news.
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